(Reuters) - Shanghai unveils to the world on Friday its multi-billion dollar World Expo, which China hopes will be an opportunity to assert its growing global clout and show off the fruits of its economic transformation.
Shanghai, already China's richest and most glamorous city, has made an unprecedented effort to impress with its Expo, a world fair which has in recent years largely dropped off the world's radar, and to grab some glory from Beijing's Olympics.
The new roads and subway lines which criss-cross the city have been purposely built not only for Shanghai's future growth, but also to transport the 70 million mainly Chinese who will visit during the six-month extravaganza.
China says it has spent $4.2 billion on the Expo -- double what it spent at the 2008 Beijing Olympics. It is the most expensive and largest Expo to date, and local media have reported the true cost is closer to $58 billion, including infrastructure.
"This is a very important moment. We have made preparations for years," Hong Hao, Deputy General for the Expo, told Reuters.
Shanghai wants to put the World Expo back on the world stage as the first developing country to host one, encouraging countries large and small to take the Expo seriously and use it as a means to improve fractured foreign ties and increase trade.
China's relations with the outside world have been strained of late, with issues like the value of the yuan currency, a fight over censorship with Google and the trial of four Rio Tinto executives casting a pall over the country's efforts to present itself as a respected international player.
Leaders including French President Nicolas Sarkozy, Russian President Dmitry Medvedev, South Korean President Lee Myung-bak and EU Commission President Jose Manuel Barroso will be at Friday's opening ceremony.
Smaller countries, such as Israel, are also making efforts to engage China through the Expo, despite the shadow cast by the financial crisis.
Yaffa Ben-Ari, deputy commissioner general of Israel for the Shanghai World Expo, said the Jewish state aimed to boost cooperation through the event. It was the first time, he said, that Israel had built its own pavilion, with the government allocating a budget of $12 million for the project.
TEETHING PROBLEMS
The project has not been without its detractors. Rights groups have complained about evictions of residents to make way for the two spectacular main Expo sites on either side of the murky Huangpu River.
Some Chinese have also wondered why the country, with its growing rich-poor gap, severe environmental and other problems is spending so much on an event which lacks an Olympics' cachet.
"Our living costs are five times yours but our salaries are one fifth of yours. Yet we survived and we are still joyfully and happily welcoming friends from all around the world," wrote popular Shanghai blogger Han Han, with a strong sense of irony.
Despite unremitting propaganda in state media about how great the Expo will be, not all the country pavilions will be finished in time for Friday's opening.
Organizers are also trying to iron out teething problems for handling large crowds after initial trial days received widespread complaints from tired, hungry visitors.
Still, the financial hub is abuzz with Expo fever. The blue molar-shaped "Haibao" mascot adorns every street corner, bus stop and subway station.
"Most people are very excited," said Shanghai resident Si Yudan, 30, brushing off all the inconveniences of seemingly endless renovations and building projects to spruce up the city.
Security has been stepped up, with subway passengers forced to go through airport-style bag checks.
Analysts, however, say a terror attack is unlikely due to the relatively low global profile of the Expo.
"Of more concern would be bird flu or H1N1. If that breaks out on site, how will they manage to prevent it spreading and how will they attempt to quarantine such a large number of people?" said Greg Hallahan, regional director at business risk consultancy PSA Group in Shanghai.
(Additional reporting by Rujun Shen; Editing by Ben Blanchard and Ron Popeski)
(Reuters), http://newscri.be/link/1084332
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Wednesday, 28 April 2010
Joos Orange Solar Charger
Reviewed by Bryan Gardiner
$100 • solarjoos.com/
Solar Charger Juices Your Gadgets, Rain or Shine
It's an unavoidable fact of life: Your gadgets need juice —like a preacher needs pain, like thunder needs rain. (Thank you, Bono.) And when it comes to portable power-ups, our new favorite flavor is Orange.
The Joos Orange solar charger is the physical manifestation of simplicity. It's rugged, easy to store and carry, and (most importantly) quick to bestow a watt or two whenever you need it. Simply choose the correct adapter (the Orange comes with seven of the most popular ones), plug in your depleted phone or DS into the charger and let the life-giving juice flow. Yep, that's it.
Weighing in at a pound-and-a-half, the Orange is roughly the same size and weight as an iPad —and arguably a lot more useful. It can be completely submersed in water, dropped, kicked, and, in general, take the worst abuse man or nature can dish out.
Nestled inside its durable polycarbonate shell is a super-efficient 5,400-milliamp-hour replaceable lithium-ion battery capable of holding its charge for years. In our tests, we managed to dole out four full charges to a completely depletediPhone before the Orange needed a solar recharge. It even fully charged the notoriously fickle iPad.
While PC owners will be able to download a standalone GUI for precise power metrics, the unit also has two LED status lights on the sides: one solar light (red) and other for the battery (green). When the Orange is running, the red light will blink rapidly to let you know you're getting juiced. Similarly, the green light spits out one blink for every 20 percent of the battery that's full. Four blinks and you know you have a battery that's between 60 and 80 percent full. Even better: the Orange comes with a pair of attachable reflectors that help collect somewhere between 20-30 percent more power when affixed to both ends.
No sun? No problem. While our test model wasn't equipped to charge efficiently by USB, the folks at Solar Components assured us that production models can be refilled at the standard USB charging rate (500 milliamps at 5 volts or 2.5 watts).
So go ahead and leave those outlets. Sucking down solar power has never been easier.
WIRED Cheap. Crazy-durable. Comes with nearly all connector tips you'll need for your mobile gear (you can order specific ones from Solar Components if not). Two screw-in mirror panels beef up charging efficiency by 30 percent. Nuclear fallout blot out the sun? Charge up by USB.
TIRED No Mac compatibility for GUI software. Deciphering the LED takes some getting used to. Screws for attachable mirrors are not ideal and are easily lost.
The Joos Orange solar charger is the physical manifestation of simplicity. It's rugged, easy to store and carry, and (most importantly) quick to bestow a watt or two whenever you need it. Simply choose the correct adapter (the Orange comes with seven of the most popular ones), plug in your depleted phone or DS into the charger and let the life-giving juice flow. Yep, that's it.
Weighing in at a pound-and-a-half, the Orange is roughly the same size and weight as an iPad —and arguably a lot more useful. It can be completely submersed in water, dropped, kicked, and, in general, take the worst abuse man or nature can dish out.
Nestled inside its durable polycarbonate shell is a super-efficient 5,400-milliamp-hour replaceable lithium-ion battery capable of holding its charge for years. In our tests, we managed to dole out four full charges to a completely depleted
While PC owners will be able to download a standalone GUI for precise power metrics, the unit also has two LED status lights on the sides: one solar light (red) and other for the battery (green). When the Orange is running, the red light will blink rapidly to let you know you're getting juiced. Similarly, the green light spits out one blink for every 20 percent of the battery that's full. Four blinks and you know you have a battery that's between 60 and 80 percent full. Even better: the Orange comes with a pair of attachable reflectors that help collect somewhere between 20-30 percent more power when affixed to both ends.
No sun? No problem. While our test model wasn't equipped to charge efficiently by USB, the folks at Solar Components assured us that production models can be refilled at the standard USB charging rate (500 milliamps at 5 volts or 2.5 watts).
So go ahead and leave those outlets. Sucking down solar power has never been easier.
WIRED Cheap. Crazy-durable. Comes with nearly all connector tips you'll need for your mobile gear (you can order specific ones from Solar Components if not). Two screw-in mirror panels beef up charging efficiency by 30 percent. Nuclear fallout blot out the sun? Charge up by USB.
TIRED No Mac compatibility for GUI software. Deciphering the LED takes some getting used to. Screws for attachable mirrors are not ideal and are easily lost.
http://newscri.be/link/1085159
Tuesday, 27 April 2010
Brain Games Won't Make You Smarter, Study Says
Brain training games do not make you smarter - FACT
"Brain games" are certainly fun, but contrary to what many players hope, they're not likely to make you any smarter. From a six-week study paid for by the BBC and reported by Discovery News:
Photo by wetwebwork.
More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week.Some brain-game manufacturers argued with the studies results, claiming that the findings didn't apply to their games. Whether or not the results of that study are on the money, professor of psychology from the University of Illinois Art Kramer points out: "There is precious little evidence to suggest the skills used in these games transfer to the real world."
They were compared to more than 2,700 people who didn't play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions.
Researchers said the people who did the brain training didn't do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
It's not all bad news, though. For starters, regular mental exercise may increase your life expectancy. If you're really looking for some brain-boosting benefits, physical exercise is an extremely effective way to exercise your mind—and you're killing two birds with one stone.
Are you a big believer in the brain games? Share your experience in the comments.
Brain Games Won't Boost I.Q. [Discovery News]
Brain training games do not make you smarter - FACT
Nicole Kidman may have been fooled by its cute brain teasing charms, but Tech Digest were never truly convinced. Now there's proof: new research shows that brain training games do not improve your IQ.
A scientific study of 11,430 volunteers conducted by the BBC proved that while using the brain trainers made the gamers better at the games themselves, the skills gathered were not transferable to the world at large.
One third of the volunteers were tasked with training their reasoning powers, planning and problem-solving skills, another third played games designed to train short-term memory, attention, mathematical abilities and visuospatial skills, while the final group were given web-browsing tasks that didn't target any specific cognitive skills.
Across all the tests, none of the brain game participants gained a boost in everyday thinking tasks any more than those using the web-browser.
Dr Adrian Owen, a neuroscientist at the Medical Research Council, said: "The results are clear. Statistically, there are no significant differences between the improvements seen in participants who played our brain training games, and those who just went on the internet for the same length of time."
Via: BBC
Brain games may not make you smarter
LONDON: People playing computer games to train their brains might as well be playing Super Mario , new research suggests.
In a six-week study, experts found people who played online games designed to improve their cognitive skills didn’t get any smarter.
Researchers recruited participants from viewers of the BBC’s science show Bang Goes the Theory. More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week.
They were compared to more than 2,700 people who didn’t play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q. test before and after the experiment.
Researchers said the people who did the brain training didn’t do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
The study was paid for by the BBC and published online yesterday by the journal Nature.
“If you’re (playing these games) because they’re fun, that’s absolutely fine,” said Adrian Owen, assistant director of the Cognition and Brain Sciences unit at Britain’s Medical Research Council, the study’s lead author.
“But if you’re expecting (these games) to improve your I.Q., our data suggests this isn’t the case,” he said during a press briefing.
One maker of brain games said the BBC study did not apply to its products. Steve Aldrich, CEO of Posit Science, said the company’s games, some of which were funded in part by the US National Institutes of Health, have been proven to boost brain power.
“Their conclusion would be like saying, ‘I cannot run a mile in under four minutes and therefore it is impossible to do so,” Aldrich said.
Posit Science has published research in journals including the Proceedings of the National Academy of Sciences showing their games improved memory in older people.
Small effects, Small difference
Computer games available online and marketed by companies like Nintendo that supposedly enhance memory, reasoning and other cognitive skills are played by millions of people worldwide, though few studies have examined if the games work.
“There is precious little evidence to suggest the skills used in these games transfer to the real world,” said Art Kramer, a professor of psychology and neuroscience at the University of Illinois. He was not linked to the study and has no ties to any companies that make brain training games.
Kramer had several reservations about the BBC study’s methodology and said some brain games had small effects in improving people’s cognitive skills.
“Learning is very specific,” he said. “Unless the component you are trained in actually exists in the real world, any transfer will be pretty minimal.”
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark new connections between neurons and produce new brain cells. “Fitness changes the building blocks of the brain’s structure,” he said.
Still, Kramer said some brain training games worked better than others. He said some games made by Posit Science had shown modest benefits, including improved memory in older people.
Difficulty levels matter
Other experts said brain games might be useful, but only if they weren’t fun.
“If you set the level for these games to a very high level where you don’t get the answers very often and it really annoys you, then it may be useful,” said Philip Adey, an emeritus professor of psychology and neuroscience at King’s College in London.
If people are enjoying the brain games, Adey said they probably aren’t being challenged and might as well be playing a regular videogame.
He said people should consider learning a new language or sport if they really wanted to improve their brain power. “To stimulate the intellect, you need a real challenge,” Adey said, adding computer games were not an easy shortcut. “Getting smart is hard work.” — AP
++++
www.nature.com/nature
In a six-week study, experts found people who played online games designed to improve their cognitive skills didn’t get any smarter.
Researchers recruited participants from viewers of the BBC’s science show Bang Goes the Theory. More than 8,600 people aged 18 to 60 were asked to play online brain games designed by the researchers to improve their memory, reasoning and other skills for at least 10 minutes a day, three times a week.
They were compared to more than 2,700 people who didn’t play any brain games, but spent a similar amount of time surfing the Internet and answering general knowledge questions. All participants were given a sort of I.Q. test before and after the experiment.
Researchers said the people who did the brain training didn’t do any better on the test after six weeks than people who had simply been on the Internet. On some sections of the test, the people who surfed the Net scored higher than those playing the games.
The study was paid for by the BBC and published online yesterday by the journal Nature.
“If you’re (playing these games) because they’re fun, that’s absolutely fine,” said Adrian Owen, assistant director of the Cognition and Brain Sciences unit at Britain’s Medical Research Council, the study’s lead author.
“But if you’re expecting (these games) to improve your I.Q., our data suggests this isn’t the case,” he said during a press briefing.
One maker of brain games said the BBC study did not apply to its products. Steve Aldrich, CEO of Posit Science, said the company’s games, some of which were funded in part by the US National Institutes of Health, have been proven to boost brain power.
“Their conclusion would be like saying, ‘I cannot run a mile in under four minutes and therefore it is impossible to do so,” Aldrich said.
Posit Science has published research in journals including the Proceedings of the National Academy of Sciences showing their games improved memory in older people.
Small effects, Small difference
Computer games available online and marketed by companies like Nintendo that supposedly enhance memory, reasoning and other cognitive skills are played by millions of people worldwide, though few studies have examined if the games work.
“There is precious little evidence to suggest the skills used in these games transfer to the real world,” said Art Kramer, a professor of psychology and neuroscience at the University of Illinois. He was not linked to the study and has no ties to any companies that make brain training games.
Kramer had several reservations about the BBC study’s methodology and said some brain games had small effects in improving people’s cognitive skills.
“Learning is very specific,” he said. “Unless the component you are trained in actually exists in the real world, any transfer will be pretty minimal.”
Instead of playing brain games, Kramer said people would be better off getting some exercise. He said physical activity can spark new connections between neurons and produce new brain cells. “Fitness changes the building blocks of the brain’s structure,” he said.
Still, Kramer said some brain training games worked better than others. He said some games made by Posit Science had shown modest benefits, including improved memory in older people.
Difficulty levels matter
Other experts said brain games might be useful, but only if they weren’t fun.
“If you set the level for these games to a very high level where you don’t get the answers very often and it really annoys you, then it may be useful,” said Philip Adey, an emeritus professor of psychology and neuroscience at King’s College in London.
If people are enjoying the brain games, Adey said they probably aren’t being challenged and might as well be playing a regular videogame.
He said people should consider learning a new language or sport if they really wanted to improve their brain power. “To stimulate the intellect, you need a real challenge,” Adey said, adding computer games were not an easy shortcut. “Getting smart is hard work.” — AP
++++
www.nature.com/nature
Goldman profited during crisis
Wall Street titan Goldman Sachs made huge profits during the financial meltdown through subprime, or higher-risk, mortgage backed securities that have been linked to the origin of the crisis, Senator Carl Levin said on Saturday.
Wall Street titan Goldman Sachs made huge profits during the financial meltdown through subprime, or higher-risk, mortgage backed securities that have been linked to the origin of the crisis, Senator Carl Levin said.
The US Securities and Exchange Commission (SEC) charged Goldman Sachs with fraud earlier this month, sending the company's share price into a tailspin.
"These emails show that, in fact, Goldman made a lot of money by betting against the mortgage market," said Levin in a statement alongside the internal messages that were released ahead of a hearing next week focusing on the role of investment banks in contributing to the crisis.
The SEC accused the Wall Street investment giant of "defrauding investors by mis-stating and omitting key facts" about a product based on subprime securities.
© 2010 AFP
This story is sourced direct from an overseas news agency as an additional service to readers. Spelling follows North American usage, along with foreign currency and measurement units.
This story is sourced direct from an overseas news agency as an additional service to readers. Spelling follows North American usage, along with foreign currency and measurement units.
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